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William Chou




Software Engineer

November 2013 — present

  • Tech lead for Google Drive for iOS.
  • Designed UI architecture and implemented high-priority features in Objective-C.
  • Planned development schedules, established release process and engineering best practices.
  • Mentored junior engineers and performed design and code reviews for all features.


Senior Software Engineer

May 2012 — June 2013

  • Frontend feature development in Objective-C and C++ for #1 iOS game What's the Phrase.
  • Backend tooling development in Node.js for #1 iOS game Draw Something 2.
  • Part of small frontend team on critically-acclaimed Facebook game The Friend Game.
  • Built cross-platform mobile game prototypes in C++, Cocos2d-x and Adobe AIR.


Game Programmer

September 2010 — April 2012

  • Frontend feature development in C# and DirectX on Microsoft Solitare Collection and Taptiles for Windows 8, published by Microsoft Game Studios.
  • Lead programmer on Microsoft Solitaire Collection for Windows Phone 7 built with C# and XNA.
  • Lead frontend programmer on Facebook game Writer's Blox which grew from 18K to 300K MAU.


Game Developer

Summer 2010

  • Full-stack development in AS3, PHP for 150K DAU Facebook game Crazy Cow Music Quiz.
  • Fixed critical backend bugs by improving query performance by, in some cases, over 100x.


Game Developer Intern

Summer 2009

  • Lead team of interns to build a game-like student portal at a technology education startup.
  • Designed end-to-end stack in AS3, Flex, PHP, and SQL and contributed over 8,000 LOC.

Cornell University Computational Sustainability

Student Game Developer

Fall 2009

  • Developed educational game in C# and XNA in a team of six as part of a $10MM NSF Grant.


Cornell University

M.Eng in Computer Science


Cornell University

B.A. in Computer Science



Absolute Zero Breakdancing Club

2005 — present

  • 2009 Northeast intercollegiate champions.