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Senior Software Engineer
May 2012 — June 2013
Frontend feature development in Objective-C and C++ for #1 iOS game "What's the Phrase".
Backend tool and admin site development in Node.js for #1 iOS game "Draw Something 2".
Part of small frontend team on critically acclaimed Facebook social game "The Friend Game".
Conducted code reviews, helped adopt and contributed bug fixes to shared tech.
Built cross-platform mobile prototypes in various technologies, including Cocos2d-x and AIR.
September 2010 — April 2012
Part of small team working in C# on Windows 8 OEM games "Solitaire Collection" and "Taptiles".
Lead Windows Phone development in C# on Windows 8 mobile companion game.
Lead frontend development on Facebook game "Writer's Blox", growing from 18K to 300K MAU.
Introduced unit testing to and maintained internal networking API and frontend client library.
Wrote common game components for titles "Mahjongg Dimensions" and "Konami Twilight Carnival".
Full-stack feature development in AS3, PHP for 150K+ DAU flagship game "Crazy Cow Music Quiz."
Fixed critical backend bugs by improving query performance by, in some cases, over 100x.
Game Developer Intern
Worked in AS3, Flex, PHP, and SQL at a technology education startup.
Lead team of programming interns, designed end-to-end stack and contributed over 8,000 LOC.
Cornell University Computational Sustainability
Student Game Developer
As part of a $10MM NSF Grant, developed "Edutainment" game in C# and XNA in a team of six.
Designed and wrote fundamental game mechanic that taught linear programming.
M.Eng in Computer Science
B.A. in Computer Science
GPA: 3.4, Dean's List
Absolute Zero Breakdancing Club
2005 — present
2009 Northeast intercollegiate champions.
Cornell CS Teaching Assistant
Taught recitation and held office hours for programming course CS1112.